ROBIN VAN GRINSVEN - Technical Artist
3D
100 hours of own project. Came to this. 5500 tris 2 models. 2 maps of 512 px x 512 px. Has diffused map and normalmap. Had used all technics i had learned as a intern. The concept was that alien had a plageu of parasiets. Who take over the brain and control the victum. If the allien was destroyed . The parasiet would leaf the body and look for a new one. The body of the allien works like a shell the ears and nose are 2 holes next to the eyes so they are beter connected to the parasiets brain
a inspiration of Monster Valley. this one has 2966 tris. my plan is to creat some animations with it soon more releases,
mudboxrender. sculpt and baked 1200 poly's
here u see how low the poly's are
these are models i've created in my in intern periode at proplanet. every object has max 2000 polygons. scene composting where a bit of a mess and had a lot of new coming problems. and there was not enough time to fix it but it gives a picture for what kept me bizzy past 20 weeks
it has a little high res for games but it has a good resolt it was the beginning of my inteorn period. we had to work with lightwave.
these are models i've created in my in intern periode at proplanet. every object has max 2000 polygons. scene composting where a bit of a mess and had a lot of new coming problems. and there was not enough time to fix it but it gives a picture for what kept me bizzy past 20 weeks
these are models i've created in my in intern periode at proplanet. every object has max 2000 polygons. scene composting where a bit of a mess and had a lot of new coming problems. and there was not enough time to fix it but it gives a picture for what kept me bizzy past 20 weeks
these are models i've created in my in intern periode at proplanet. every object has max 2000 polygons. scene composting where a bit of a mess and had a lot of new coming problems. and there was not enough time to fix it but it gives a picture for what kept me bizzy past 20 weeks
it is a ancient pilar as decoration in youre home. you can set some attribute on it. for my intership one of my assignments was to make decoration for in the bathroom. with polylimit of 2000. this one is only 1300. it could be even less if it was necessary but i kept it this high because of the round form.
2D
created in photoshop, 1 perspectif
In the end of the first year we had to make a drawing working with flats. I worked with some blur tool for a smooter gradient.
made before i started my game design education. it's a mod for little fighter. i was bizi with animation of my avatar.
Made with illustrator. With 3d effect.The door and shadow where made in photoshop. It was for decoration in a japanese game.
first project in second year. in the link you can play the game online. oure task was to make a memory game. all the animations in the game where created by me. take a look at the hourglass. lot of techniek in it. this is a button of a scroll that rolls out. made in flash
the models are 3d made by me and someone made a logo out of it.
at first the idea was to creat the witch appart for movie's, but there was no time left so the solution was to model her in the cauldron.
in second garde my third project was making a game that refered to a fairy tale. we picked three story's. the riddle the chickenbalk and the master thief. the first leven was done. this is the muis in the menu.
every character got there own design cursor . you got the thief, mage, and knight. so guess .... if u guess thief u guessed right.
Every character got there own design cursor . You got the thief, mage, and knight. So guess .... If you guess thief you guessed right.
every character got there own design cursor . you got the thief, mage, and knight. so guess .... if u guess thief u guessed right.
this is a dark forrest wolf. it's designed for helping the enemy bandits.